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	<title>another.intheuniverse</title>
	<atom:link href="http://another.intheuniverse.com.ar/feed/" rel="self" type="application/rss+xml" />
	<link>http://another.intheuniverse.com.ar</link>
	<description>a blog about nothing at all</description>
	<lastBuildDate>Tue, 24 May 2011 10:24:01 +0000</lastBuildDate>
	<language>en</language>
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		<title>Pidgin stuff, IM woes</title>
		<link>http://another.intheuniverse.com.ar/2011/05/24/pidgin-stuff-im-woes/</link>
		<comments>http://another.intheuniverse.com.ar/2011/05/24/pidgin-stuff-im-woes/#comments</comments>
		<pubDate>Tue, 24 May 2011 10:24:01 +0000</pubDate>
		<dc:creator>lolfang</dc:creator>
				<category><![CDATA[Site]]></category>

		<guid isPermaLink="false">http://another.intheuniverse.com.ar/?p=230</guid>
		<description><![CDATA[So, now I hate Trillian. They have a new business model and I hate it. I spent some bucks on them, but won&#8217;t spend another cent on Cerulean Studios. Back to a portable IM search, I noticed Pidgin again. I always hated Gaim. And I loved MirandaIM, but it&#8217;s too complex now. I wanted simplicity. <a href="http://another.intheuniverse.com.ar/2011/05/24/pidgin-stuff-im-woes/#more-230" class="more-link">Continue reading &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p>So, now I hate Trillian. They have a new business model and I hate it. I spent some bucks on them, but won&#8217;t spend another cent on Cerulean Studios.</p>
<p>Back to a portable IM search, I noticed Pidgin again. I always hated Gaim. And I loved MirandaIM, but it&#8217;s too complex now. I wanted simplicity. So I tried Pidgin, and liked it. So far, so good, all the features I needed are there, and plugin support is big. Themes is a hit and miss, but I like the native theme.</p>
<p>But then I noticed that the PortableApps version had two .exe, and that was it. Googled around, found some instructions, and then I kinda entered in a very creative phase and made a completely new script, that fixed some errors (like the REM command, that does not work too good), and added functionality. I <a href="http://another.intheuniverse.com.ar/pidgin-utilities/" class="liinternal">made a page</a> dedicated to this script.</p>
<p>Not much more from the moment, having lots of fun with music-related stuff, and playing some old games.</p>
<p>See you in some months, maybe!</p>
<hr />
<p>
<small>© lolfang for <a href="http://another.intheuniverse.com.ar">another.intheuniverse</a>, 2011. |
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		<title>Site updates</title>
		<link>http://another.intheuniverse.com.ar/2011/02/08/site-updates/</link>
		<comments>http://another.intheuniverse.com.ar/2011/02/08/site-updates/#comments</comments>
		<pubDate>Tue, 08 Feb 2011 03:59:32 +0000</pubDate>
		<dc:creator>lolfang</dc:creator>
				<category><![CDATA[Site]]></category>
		<category><![CDATA[news]]></category>

		<guid isPermaLink="false">http://another.intheuniverse.com.ar/2011/02/08/site-updates/</guid>
		<description><![CDATA[Not too much to tell, updated WordPress to latest version, all plugins, also and added some nice CSS3 text shadow to the site’s titles. Also some minor fixes here and there, like in the footer. Enjoy the new site version. © lolfang for another.intheuniverse, 2011. &#124; Permalink &#124; No comments]]></description>
			<content:encoded><![CDATA[<p>Not too much to tell, updated WordPress to latest version, all plugins, also and added some nice CSS3 text shadow to the site’s titles. Also some minor fixes here and there, like in the footer.</p>
<p>Enjoy the new site version.</p>
<hr />
<p>
<small>© lolfang for <a href="http://another.intheuniverse.com.ar">another.intheuniverse</a>, 2011. |
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		<title>Failware: PCGen</title>
		<link>http://another.intheuniverse.com.ar/2011/02/03/failware-pcgen/</link>
		<comments>http://another.intheuniverse.com.ar/2011/02/03/failware-pcgen/#comments</comments>
		<pubDate>Thu, 03 Feb 2011 14:35:10 +0000</pubDate>
		<dc:creator>lolfang</dc:creator>
				<category><![CDATA[Software]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[failware]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[usability]]></category>

		<guid isPermaLink="false">http://another.intheuniverse.com.ar/2011/02/03/failware-pcgen/</guid>
		<description><![CDATA[I’m starting my first failware review, since I first mentioned it like two or three years ago, lol. I’ll try to keep these reviews as short as possible, since mostly I want to cover how bad an app can be without dissecting it. Just a few screens will do the trick very nicely. Disclaimer: By <a href="http://another.intheuniverse.com.ar/2011/02/03/failware-pcgen/#more-222" class="more-link">Continue reading &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p>I’m starting my first failware review, since I first mentioned it like two or three years ago, lol.</p>
<p>I’ll try to keep these reviews as short as possible, since mostly I want to cover how bad an app can be without dissecting it. Just a few screens will do the trick very nicely.</p>
<p><strong>Disclaimer</strong>: By no means this is an attack to the developers, which I’m extremely thankful that they made a free application for me to use, but sometimes a good reminder called <em>keep it simple</em> it’s my best way to pay for it.</p>
<h3>Information about the app</h3>
<p><a href="http://pcgen.sourceforge.net/" class="liexternal">PCGen</a> is a <em>very ugly</em> and slow <a href="http://en.wikipedia.org/wiki/Java_(software_platform)" rel="nofollow" class="liwikipedia">Java based software</a> that helps an user to make a tabletop RPG character, upgrading it, etc.; and for Game Masters, it allows them to make the whole experience a lot easier.     <br /><em>Theoretically</em>.</p>
<h3>First Experience</h3>
<p>Starting with the dreaded first user experience! Or the loss of virginity, how I’d like to call it.</p>
<p>So, I start the program.</p>
<p><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="2011-02-02_122705" border="0" alt="2011-02-02_122705" src="http://another.intheuniverse.com.ar/wp-content/uploads/2011/02/20110202_122705.jpg" width="439" height="273" /> </p>
<p>MSRD! Yeah, that’s so… acronymous! Pathfinder for Players? Oh, but it’s a <a href="http://en.wikipedia.org/wiki/Work_in_process" rel="nofollow" class="liwikipedia">WIP</a> version, I want the completed version, that why I downloaded PCGen <strong>stable</strong>. There’s no other choice, though.</p>
<p>So, the first horror. I have a &quot;Load” button, and an “Add” button. What’s the difference? What does this mean? Should I load? Should I add? Should I call 911 to help me resolve this endearing situation?</p>
<p>We, people, have 8 (<strong>eight</strong>) buttons on the very first screen of the program, 9 if we count the Windows 7 “X” button. That just sucks.</p>
<p>And let’s not forget that I have a <em>Source</em> selected, and:</p>
<ul>
<li>I can’t delete or modify it. That fails. </li>
<li>The unhide button is not greyed out. That <em>über</em> fails. </li>
</ul>
<p>See, I’m not asking much. Just <em>keep it simple</em>:       <br />A question… “Are you a player or a game master?”.      <br />A system… “Select from one of this Systems” (System seems like a better word than Source).      </p>
<p>And that’s it. You don’t even need a button! (in the sense that every selection is a button, or maybe a “Back” button). Limit user choices. Make everyone happy. Please.</p>
<h3>The Main Screen</h3>
<p>So, I think I clicked on load and somewhat the program loaded the <strong>Pathfinder</strong> stuff. I clicked on “Unload All”, first, so I can customize what to load. So, my first true action, I double click on <strong>Paizo Publishing</strong>.</p>
<p><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="2011-02-02_130620" border="0" alt="2011-02-02_130620" src="http://another.intheuniverse.com.ar/wp-content/uploads/2011/02/20110202_130620.jpg" width="444" height="301" /> </p>
<p><strong>…</strong></p>
<p>Where are the <em>Core Rulebooks</em>? I know that Pathfinder is made by Paizo Publishing. So why it isn’t there? I also know that in the <a href="http://cdnetworks-us-1.dl.sourceforge.net/project/pcgen/PCGen%20Stable/5.16.4/pcgen-release-notes-5164.html" class="liexternal">changelog of this 5.16.4 version</a> of the program, the <em>Advanced Rulebook</em> was added. Where? WHERE!?</p>
<p>Oh. They were on <em>Alpha Datasets</em>. Alpha Datasets. Alpha Datasets. Yes, that’s very helpful, I just start a program and I have to look for the Alpha Datasets, that seems logical.</p>
<p>Man. This is not a suggestion. This is practically an order. <strong>Everything Pathfinder is made by Paizo Publishing. Not by “Alpha Datasets”</strong>. So, please encapsulate them in a <strong>logical</strong> place! Thanks again.</p>
<p>What I like is that the Core rules are in black, and correctly tagged “Core Rules”, so I have to load them first, and the “Supplements” later. That’s really great, a very good move from the devs. So let’s add the Core and the Advanced.</p>
<p>So here is my other critique of this software. When I double click on them, the program expects me to “Load” the Sources.    <br />Why? I already double clicked on the sources. It’s obvious that I want to load and use them. And why, having <strong>LOTS</strong> of space left, it says “N”?. Why “No”? Was there a problem? Maybe the developer has a phobia with syllables or hates “yes” or “no” confirmations?     <br />A <a href="http://images.google.com/images?hl=en&amp;safe=off&amp;tbs=isch%3A1&amp;sa=1&amp;q=check+box&amp;aq=f&amp;aqi=&amp;aql=&amp;oq=" class="liexternal">check box</a> should have been used instead, to simplify all the process, delete some buttons and streamline the process.</p>
<p>From there, luckily, I was able to use normally the program. There were some quirks, but nothing too complicated or that required a major redesign.</p>
<h3>Conclusion</h3>
<p>This software fails. Not in a sense that it’s unusable, because it can be normally used after you learn the UI. But really, a user should never have to actually learn and study a program to use it. I hope that future iterations of this software can change a hassle to use, to a pleasure to use. And we know it’s a hassle, and we use it, because we don’t have any other free choice.</p>
<hr />
<p>
<small>© lolfang for <a href="http://another.intheuniverse.com.ar">another.intheuniverse</a>, 2011. |
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		<title>Some lines of thought about Modern FPS</title>
		<link>http://another.intheuniverse.com.ar/2010/11/15/some-lines-of-thought-about-modern-fps/</link>
		<comments>http://another.intheuniverse.com.ar/2010/11/15/some-lines-of-thought-about-modern-fps/#comments</comments>
		<pubDate>Mon, 15 Nov 2010 17:59:58 +0000</pubDate>
		<dc:creator>lolfang</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://another.intheuniverse.com.ar/2010/11/15/some-lines-of-thought-about-modern-fps/</guid>
		<description><![CDATA[So I just finished playing Call of Duty: Black Ops (CODBLOPS…) yesterday. I decided not to do a review, but a general complain… And boy, I was disappointed. I mean, it’s a good game. It’s the best iteration that Treyarch made, rivaling with Infinity Ward’s Modern Warfare 2 scripting quality. But the game itself… No. <a href="http://another.intheuniverse.com.ar/2010/11/15/some-lines-of-thought-about-modern-fps/#more-219" class="more-link">Continue reading &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://another.intheuniverse.com.ar/wp-content/uploads/2010/11/callofdutyblackopsthumb.png" class="liimagelink"><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="call-of-duty-black-ops-thumb" border="0" alt="call-of-duty-black-ops-thumb" src="http://another.intheuniverse.com.ar/wp-content/uploads/2010/11/callofdutyblackopsthumb_thumb.png" width="440" height="204" /></a> </p>
<p>So I just finished playing <a href="http://www.callofduty.com/" class="liexternal">Call of Duty: Black Ops</a> (<strong>CODBLOPS</strong>…) yesterday. I decided not to do a review, but a general <em>complain</em>…</p>
<p>And boy, I was disappointed. I mean, it’s a good game. It’s the best iteration that <a href="www.treyarch.com" class="liinternal">Treyarch</a> made, rivaling with <a href="www.infinityward.com" class="liinternal">Infinity Ward</a>’s <a href="http://www.modernwarfare2.com" class="liexternal">Modern Warfare 2</a> scripting quality. But the game itself… No. Just no.</p>
<p>Let’s review the major issue that this game, and also most “new” FPS are suffering: <strong>Linearity</strong>. CODBLOPS plays and feels like a damn movie. OK, very nice, but I’d rather see a movie.</p>
<p>I’ll recall another game that, while it restricted my movements with its linearity, it was a really, really fun game to play: <a href="http://en.wikipedia.org/wiki/Max_payne" rel="nofollow" class="liwikipedia">Max Payne</a>. Max Payne, über scripted everywhere, had a very strong history (stolen from Marvel’s <a href="http://en.wikipedia.org/wiki/The_punisher" rel="nofollow" class="liwikipedia">The Punisher</a>, anyways) and the game was really fun to play, as I said before. Exploded the <em>bullet time</em> resource to the maximum.</p>
<p>But here, on CODBLOPS, an AAA title… While we did have a strong story with this one (amazing ending), the game <em>feels</em> like a movie. It just carries you until the end of the story, executing very complex actions with <strong>just</strong> the press of a button, something that we probably had seen on <a href="http://www.medalofhonor.com/" class="liexternal">Medal of Honor</a> franchise relaunch (didn’t played that one, yet).</p>
<p>I think, that, some 10 years ago, a title with this history could have been massive, and definitive. But today… It’s just a pretty game. And it’s sad, because CODBLOPS had so much potential.</p>
<p>Let’s hope that in the future, the industry will realize its mistakes.</p>
<p>But, the fact that this game <a href="http://news.teamxbox.com/xbox/23252/Call-of-Duty-Black-Ops-Sales-Top-360-Million/" class="liexternal">even surpassed Modern Warfare 2’s launch in grossing sales</a>… meh.</p>
<hr />
<p>
<small>© lolfang for <a href="http://another.intheuniverse.com.ar">another.intheuniverse</a>, 2010. |
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		<title>KOTOR II &#8211; Play with restored content</title>
		<link>http://another.intheuniverse.com.ar/2010/08/24/kotor-ii-play-with-restored-content/</link>
		<comments>http://another.intheuniverse.com.ar/2010/08/24/kotor-ii-play-with-restored-content/#comments</comments>
		<pubDate>Tue, 24 Aug 2010 12:44:33 +0000</pubDate>
		<dc:creator>lolfang</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[guide]]></category>

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		<description><![CDATA[I’m currently playing a re-run of KOTOR II with the most updated restoration project so far (in case you didn’t knew, Obsidian didn’t quite finished the game), so I will list all the steps I made to have a pretty good setup. I’ll list the steps in the least time-consuming way. &#160; Install KOTOR II. <a href="http://another.intheuniverse.com.ar/2010/08/24/kotor-ii-play-with-restored-content/#more-216" class="more-link">Continue reading &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p>I’m currently playing a re-run of <a href="http://en.wikipedia.org/wiki/KOTOR_2" rel="nofollow" class="liwikipedia">KOTOR II</a> with the most updated restoration project so far (in case you didn’t knew, <a href="http://en.wikipedia.org/wiki/KOTOR_2#Development" rel="nofollow" class="liwikipedia">Obsidian didn’t quite finished the game</a>), so I will list all the steps I made to have a pretty good setup. I’ll list the steps in the least time-consuming way.</p>
<p>&#160;<img style="border-right-width: 0px; display: block; float: none; border-top-width: 0px; border-bottom-width: 0px; margin-left: auto; border-left-width: 0px; margin-right: auto" title="KOTOR II" border="0" alt="KOTOR II" src="http://another.intheuniverse.com.ar/wp-content/uploads/2010/08/image.png" width="397" height="232" /></p>
<ul>
<li>Install KOTOR II. While you are installing the game, download <a href="http://www.nzone.com/object/nzone_kotor2_downloads.html" class="liexternal">“HD” official patches to Movies and Audio</a>. Save them for later </li>
<li>After installing KOTOR II, download and install <a href="http://www.lucasarts.com/support/update/kotor2.html" class="liexternal">official patch 1.0b</a>. </li>
<li><strong>Team Gizka</strong> had a project ongoing for years but <a href="http://www.bitmob.com/articles/the-kotor-2-restoration-why-you-should-still-care" class="liexternal">they went missing</a> (worth reading article). So I Googled a bit and found this “<strong>The Sith Lords Restored Content Mod</strong>”. Currently they are on version 1.6a, most updated version so far. <a href="http://swmod.com/mods/TSLRCM16a.exe" class="liexternal">Download</a> and install it. </li>
<li><em>Then</em>, install the HD patches. </li>
</ul>
<p>Now, you can start playing if you have a 4:3 monitor, but <strong>if you have a 16:9 or 16:10 monitor</strong>, keep reading. </p>
<ul>
<li>Note: The patch author <a href="http://www.widescreengamingforum.com/forum/viewtopic.php?f=56&amp;t=12985" class="liexternal">decided to use a no-CD patch</a>, it’s up to you to find it. </li>
<li>Note 2: This widescreen patch <strong>does <u>not</u> work</strong> with low resolutions as 1280X720, dialogue text will be cut off. </li>
<li>You will need these: <a href="http://www.widescreengamingforum.com/wiki/UniWS" class="liexternal">UniWS</a>, and the <a href="http://www.widescreengamingforum.com/wiki/Downloads#Star_Wars:_Knights_of_the_Old_Republic_II" class="liexternal">Minimap</a> patch. </li>
<li>Execute UniWS, set it to <em>modify</em> KOTOR II and input your desired resolution. After that, go to KOTOR II installation folder, and locate <code>swkotor2.ini</code> and edit the <em>width</em> and <em>height</em> parameters in the <code>[Display Options]</code> and <code>[Graphics Options]</code> sections. </li>
<li>Now, move the mipc28x6_p.gui file to the <code>/Override/</code> folder in KOTOR II install path. </li>
<li>And, last step, <strong>config your KOTOR II in-game resolution to 1280X960</strong> (this is needed for the widescreen patch to work). </li>
</ul>
<p>So, that’s it. If you want, I recommend some skin and retexture mods that I’ve installed. KOTOR II is old, textures are really blurry for some characters:</p>
<ul>
<li><a href="Ebon Hawk HD Retextures" class="liinternal">Mega Reskin Pack</a> </li>
<li><a href="http://knightsoftheoldrepublic.filefront.com/file/Ebon_Hawk_HD_retextures;113641" class="liexternal">Ebon Hawk HD Retextures</a> </li>
<li><a href="http://knightsoftheoldrepublic.filefront.com/file/HK50_HK51_Reskin;87071" class="liexternal">HK-50 &amp; HK-51 Reskin</a> </li>
<li><a href="http://knightsoftheoldrepublic.filefront.com/file/Player_and_Party_Underwear_Mod;108305" class="liexternal">Played and Party Underwear Mod</a> </li>
</ul>
<p>Enjoy this wonderful game again, in all-new FullHD resolution!</p>
<hr />
<p>
<small>© lolfang for <a href="http://another.intheuniverse.com.ar">another.intheuniverse</a>, 2010. |
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		<title>No Female Heroes? Why?</title>
		<link>http://another.intheuniverse.com.ar/2010/08/09/no-female-heroes-why/</link>
		<comments>http://another.intheuniverse.com.ar/2010/08/09/no-female-heroes-why/#comments</comments>
		<pubDate>Mon, 09 Aug 2010 17:00:28 +0000</pubDate>
		<dc:creator>lolfang</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Internet]]></category>
		<category><![CDATA[women]]></category>

		<guid isPermaLink="false">http://another.intheuniverse.com.ar/2010/08/no-female-heroes-why/</guid>
		<description><![CDATA[This is just a link to a blog In-depth analysis made at GamaSutra, called “In-Depth: No Female Heroes At Activision?”. My two cents here, is what’s mentioned by the comment of Rayna Anderson, following the post: I&#8217;m sad to say that I&#8217;ve encountered this before, activision isn&#8217;t the only company. When I was lead designer/writer <a href="http://another.intheuniverse.com.ar/2010/08/09/no-female-heroes-why/#more-209" class="more-link">Continue reading &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p>This is just a link to a blog <a href="http://www.gamasutra.com/view/news/29719/InDepth_No_Female_Heroes_At_Activision.php" class="liexternal">In-depth analysis</a> made at <a href="http://www.gamasutra.com" class="liexternal">GamaSutra</a>, called “In-Depth: No Female Heroes At Activision?”.</p>
<p>My two cents here, is what’s mentioned by the comment of <strong>Rayna Anderson</strong>, following the post:</p>
<blockquote><p><em>I&#8217;m sad to say that I&#8217;ve encountered this before, activision isn&#8217;t the only company. When I was lead designer/writer on a murder mystery game, I was forced to rewrite everything because the higher-ups didn&#8217;t want a female to be the murderer. They said that people wouldn&#8217;t believe that a female could overpower her male victim. Every game I&#8217;ve worked on, I&#8217;ve tried to include more female characters, but the higher-ups just keep cutting them. It&#8217;s pretty discouraging to keep pitching those kinds of characters when you know they have no chance of surviving through the production phase.</em></p>
</blockquote>
<p>I wonder… female leads are often encountered on Japanese game, because of the different cultures and all. Here in occident, we are kinda Hollywood-driven, so a strong male lead is often characteristic of a script. Maybe, just maybe, sometimes we can have a <a href="http://en.wikipedia.org/wiki/God_of_war" rel="nofollow" class="liwikipedia">God of War</a> protagonized by a female. It just CAN be done. It’s not just a term of culture. You just need a good writer.</p>
<hr />
<p>
<small>© lolfang for <a href="http://another.intheuniverse.com.ar">another.intheuniverse</a>, 2010. |
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		<title>Lego Starcraft</title>
		<link>http://another.intheuniverse.com.ar/2010/07/30/lego-starcraft/</link>
		<comments>http://another.intheuniverse.com.ar/2010/07/30/lego-starcraft/#comments</comments>
		<pubDate>Fri, 30 Jul 2010 18:39:01 +0000</pubDate>
		<dc:creator>lolfang</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Internet]]></category>
		<category><![CDATA[starcraft]]></category>

		<guid isPermaLink="false">http://another.intheuniverse.com.ar/2010/07/lego-starcraft/</guid>
		<description><![CDATA[This is so on-topic these days. No, I’m not dying or anything. Just… too much of life, too little of time. © lolfang for another.intheuniverse, 2010. &#124; Permalink &#124; No comments]]></description>
			<content:encoded><![CDATA[<p>This is so on-topic these days.   </p>
<div style="padding-bottom: 0px; margin: 0px; padding-left: 0px; padding-right: 0px; display: inline; float: none; padding-top: 0px" id="scid:5737277B-5D6D-4f48-ABFC-DD9C333F4C5D:18e4695b-c5b8-4bbb-bfa4-b9b714c74f9c" class="wlWriterEditableSmartContent">
<div><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/XduXCp91_IA&amp;hl=en"></param><embed src="http://www.youtube.com/v/XduXCp91_IA&amp;hl=en" type="application/x-shockwave-flash" width="425" height="355"></embed></object></div>
</div>
<p>No, I’m not dying or anything. Just… too much of life, too little of time.</p>
<hr />
<p>
<small>© lolfang for <a href="http://another.intheuniverse.com.ar">another.intheuniverse</a>, 2010. |
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		<title>How to build a totalitarian regime&#8230; in Sim City 3000</title>
		<link>http://another.intheuniverse.com.ar/2010/05/16/how-to-build-a-totalitarian-regime-in-sim-city-3000/</link>
		<comments>http://another.intheuniverse.com.ar/2010/05/16/how-to-build-a-totalitarian-regime-in-sim-city-3000/#comments</comments>
		<pubDate>Sun, 16 May 2010 17:59:13 +0000</pubDate>
		<dc:creator>lolfang</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Internet]]></category>
		<category><![CDATA[philosophy]]></category>

		<guid isPermaLink="false">http://another.intheuniverse.com.ar/2010/05/how-to-build-a-totalitarian-regime-in-sim-city-3000/</guid>
		<description><![CDATA[You know, I just crossed my paths with a video that… kinda scared me. The video showed how to build a city that –according to game rules– was the perfect city. Of course, there were some problems. Here is the video. &#160; Awesome? Magnificent? Creative, at least? I don’t know. Maybe. But regardless, there is <a href="http://another.intheuniverse.com.ar/2010/05/16/how-to-build-a-totalitarian-regime-in-sim-city-3000/#more-206" class="more-link">Continue reading &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p>You know, I just crossed my paths with a video that… kinda scared me. The video showed how to build a city that –according to game rules– was the perfect city. Of course, there were some problems.</p>
<p>Here is the video.   </p>
<div style="padding-bottom: 0px; margin: 0px; padding-left: 0px; padding-right: 0px; display: inline; float: none; padding-top: 0px" id="scid:5737277B-5D6D-4f48-ABFC-DD9C333F4C5D:43ad337d-ef7e-4ce7-ab25-602b621b3521" class="wlWriterEditableSmartContent">
<div><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/9ezZgAl6aN8&amp;hl=en"></param><embed src="http://www.youtube.com/v/9ezZgAl6aN8&amp;hl=en" type="application/x-shockwave-flash" width="425" height="355"></embed></object></div>
</div>
<p>&#160;</p>
<p>Awesome? Magnificent? Creative, at least? I don’t know. Maybe. But regardless, there is a great caveat in all this.</p>
<p>Yes, he achieved the perfect city by the game boundaries. But if we took this city to, let’s say, a real scenario… Quoting the creator itself:</p>
<blockquote><p><em>There are a lot of other problems in the city hidden under the illusion of order and greatness: Suffocating air pollution, high unemployment, no fire stations, schools, or hospitals, a regimented lifestyle &#8211; this is the price that these Sims pay for living in the city with the highest population. It’s a sick and twisted goal to strive towards. The ironic thing about it is the Sims in Magnasanti tolerate it. They don’t rebel, or cause revolutions and social chaos. No one considers challenging the system by physical means since a hyper-efficient police state keeps them in line. They have all been successfully dumbed down, sickened with poor health, enslaved and mind-controlled just enough to keep this system going for thousands of years. 50,000 years to be exact. They are all imprisoned in space and time.</em></p>
</blockquote>
<p><strong>Scary stuff.</strong></p>
<p>We could lose all day talking about what he did, but let me stress the following:</p>
<ul>
<li>Achieving perfection through limiting itself to the rules, it’s clearly not the best way to achieve it. </li>
<li>I’m also wondering if this could be a first try to build a feasible robot-populated city </li>
<li>He is 22 years old as of date. He is not autistic. </li>
</ul>
<p>Wonderful and quite scary at the same time.</p>
<p align="right"><em>Sources: </em><a href="http://www.rockpapershotgun.com/2010/05/16/the-sunday-papers-119/" class="liexternal"><em>[1]</em></a><em>, </em><a href="http://www.viceland.com/blogs/uk-games/2010/05/10/the-totalitarian-buddhist-who-beat-sim-city/" class="liexternal"><em>[2]</em></a></p>
<hr />
<p>
<small>© lolfang for <a href="http://another.intheuniverse.com.ar">another.intheuniverse</a>, 2010. |
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		<title>Left 4 Dead 2</title>
		<link>http://another.intheuniverse.com.ar/2010/04/29/left-4-dead-2/</link>
		<comments>http://another.intheuniverse.com.ar/2010/04/29/left-4-dead-2/#comments</comments>
		<pubDate>Thu, 29 Apr 2010 13:43:44 +0000</pubDate>
		<dc:creator>lolfang</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[what]]></category>

		<guid isPermaLink="false">http://another.intheuniverse.com.ar/?p=205</guid>
		<description><![CDATA[There&#8217;s not too much to talk about this game&#8230; Just get it. I don&#8217;t care how. Go and get it, any means possible. If you have to steal it, then do so. But please get this game. © lolfang for another.intheuniverse, 2010. &#124; Permalink &#124; No comments]]></description>
			<content:encoded><![CDATA[<p>There&#8217;s not too much to talk about this game&#8230; Just get it. I don&#8217;t care how. Go and get it, any means possible. If you have to steal it, then do so. But please get this game.</p>
<hr />
<p>
<small>© lolfang for <a href="http://another.intheuniverse.com.ar">another.intheuniverse</a>, 2010. |
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		<title>News: Two new Kunio-kun games announced for North America</title>
		<link>http://another.intheuniverse.com.ar/2010/03/12/news-two-new-kunio-kun-games-announced-for-north-america/</link>
		<comments>http://another.intheuniverse.com.ar/2010/03/12/news-two-new-kunio-kun-games-announced-for-north-america/#comments</comments>
		<pubDate>Fri, 12 Mar 2010 03:27:00 +0000</pubDate>
		<dc:creator>lolfang</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[news]]></category>

		<guid isPermaLink="false">http://another.intheuniverse.com.ar/2010/03/news-two-new-kunio-kun-games-announced-for-north-america/</guid>
		<description><![CDATA[They&#8217;re no River City Ransom, but we&#8217;ll take them. Aksys Games recently announced two DS games in the River City series: River City Soccer Hooligans and River City Super Sports Challenge. The announcement kind of slipped through the cracks at Dtoid HQ, but we still wanted to point them out. River City Soccer Hooligans is, <a href="http://another.intheuniverse.com.ar/2010/03/12/news-two-new-kunio-kun-games-announced-for-north-america/#more-203" class="more-link">Continue reading &#8594;</a>]]></description>
			<content:encoded><![CDATA[<blockquote><p>They&#8217;re no River City Ransom, but we&#8217;ll take them. Aksys Games recently announced two DS games in the River City series: River City Soccer Hooligans and River City Super Sports Challenge. The announcement kind of slipped through the cracks at Dtoid HQ, but we still wanted to point them out. </p>
<p>River City Soccer Hooligans is, as you&#8217;d guess, a soccer game. The Hooligans go for the World Soccer Championship against 12 teams. You can unlock 50 teammates and play up to four players via DS link-up. </p>
<p>The other, Super Sports Challenge, combines athletics (track and <a href="http://another.intheuniverse.com.ar/wp-content/uploads/2010/03/kunio.jpg" class="liimagelink"><img style="border-bottom: 0px; border-left: 0px; margin: 10px 0px 0px 5px; display: inline; border-top: 0px; border-right: 0px" title="kunio" border="0" alt="kunio" align="right" src="http://another.intheuniverse.com.ar/wp-content/uploads/2010/03/kunio_thumb.jpg" width="218" height="153" /></a>field) with fighting, with you taking out rival schools with moves like the Human Bomb and the Pizza Shot. There&#8217;s a Edit Character mode where you can change your team&#8217;s looks and stats. Like Soccer Hooligans, this title also supports 4 players through Download Battle. </p>
<p>This is not what most of you are hoping for, I know. You just want to beat in heads and pick up the bounciest coin ever made. I&#8217;m with you. But I&#8217;m still looking forward to checking both of these out.</p>
</blockquote>
<p align="right"><a href="http://www.destructoid.com/two-new-river-city-games-announced-for-north-america-165695.phtml" class="liexternal">Source</a></p>
<hr />
<p>
<small>© lolfang for <a href="http://another.intheuniverse.com.ar">another.intheuniverse</a>, 2010. |
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